If you want to get a fully upgraded dreadnought, steel is #1 problem. dismantle buildings in bad spots, make new housing zones, and dont forget to turn the heating zone on the main generator to 1, because it starts at 3. The heating infrastructure is terrible, so try to fix it as best as you can. so, sawdust meals, and sometimes triages usually fix the problem. just look at the map and see the best spots for gather posts that are being taken by the ruins.īiggest problems in this mode are the amount of sick you will get, and how hungry people will get. firstly, and this is hard to explain so bear with me, but i dismantle certain building ruins in spots where gather spots can reach the most amount of ruins. i usually go order because watchtowers are smaller and easier to place around the houses.įall of winterhome - dear god getting the achievements for this one sucked majorly. e shift, get sawmills, sawdust meals, overcrowding. Refuges - pretty much same order as main story. oh, and e shifts and sawmill meals = very yes i usually rush houses and automaton efficiency. get upgraded heaters before steam steam hubs as a lvl 1 heater only eats 1 coal per hr, compared to steam hub at 3 per hr. collect resources, i usually keep my first couple automatons on coal and all my engys on research. sometimes worth it to get the upgrade that increases the overdrive heat outputĪrks - just play normally, really. You can overdrive your generator to make buildings comfortable, so people don't get sick during night. prioritize getting them as fast as your economy can handle, and put them on coal mines/charcoal kilns and walldrill Upgraded hunting huts are really good, 10 hunters supply 25ish food for night, and 2 raw food translates to 6 sawdust meals, so around 13*6 = 78 meals from just one flying hunter hut.Īutomatons are really OP. they only need to eat when they are gravely starving :D it is cheesy, but it has helped me get some achievements. you can disable cookhouse(deconstruct than pause it) to prevent survivors from unnecessarily eating your food. General tips - dont be afraid to use e - shifts. i usually get sustain and make getting the infirmary a priority, like around day 8 or 7 sustain is good because when you get care house you dont have to heal them, but they eat food and cant work and require heating. radical is good because it heals gravely sick, but it takes 2 days and can amputate. for laws i work my way to overcrowding, and it really depends if you want radical treatment or sustain life. i usually send my scouts to survivors and then research station to get more people. On day 3 i try to get sawmills online and then researching metalworks, than bunkhouses(you probably wont get this far with research unless you use e shifts). i usually build gathering spots on the coal piles and use them. On day 2 i try to get scouts online and send them to supplies first rather than the lost survivors and after researching beacon, sawmill, and hunter upgrade i get tier 1 upgrade for research. my second law depends as well, but usually it is sawdust meals, because the discontent from soup is really bad in extreme. my first research depends, but it is usually beacon and then sawmill. i then build all tents, cookhouse, hunting hut, research center. I decided to compile some tips for every scenario(on extreme/survivor) because why notįirst law is emergency shifts then i use 3 e - shifts on 2 wood and 1 metal pile.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |